![]() ![]() Yellow Rod: This appears every time either Dig Dug drops six Rocks (or Containers, from Round 31 onwards), and when it is collected for 1000 points, it will cause a shower of meteorites to fall down from the top of the screen that will crush all enemies beneath them as they go to the bottom.Yellow Hourglass: This appears every time the Ghosts (which aren't the same as those ones from Namco's own Pac-Man series!) appear twice for taking too long over a round, but when it is collected for 5000 points the text "Hurry Up!" will immediately appear on the screen as a result of this.Green Hourglass: This appears every time three enemies escape off the top-left side of the screen, and when it is collected for 1000 points, the playfield will turn brown as all remaining enemies are immediately almost fully inflated however, it only lasts ten seconds, so you'll have to be quick.Lock: This appears every time either Dig Dug walks 256 (16 x 16) pixels, and when it is collected for 1000 points the effects of any other special bonus items will not be lost the next time he loses a life, except that of the Green Balance which causes regular bonus items to appear immediately.Yellow Pump: This appears if either Dig Dug is killed more than four times in a two-player game and when it's collected for 400 points it will give him the effects of the other three pumps if you and your friend can finish it, without dying four times, you may not see this special bonus item either.Green Pump: This appears every time either Dig Dug goes up to the surface 96 times, and when it is collected, for 200 points, it will increase his pump's inflation speed because the Dig Dugs do not have to go up onto the surface all that often you might not actually see this special bonus item.Blue Pump: This appears every time either Dig Dug kills sixteen enemies and when it's collected for 200 points it will increase his pump's speed.Red Pump: This appears every time either Dig Dug launches his pump 32 times, and when it is collected for 200 points, it will increase its range.Boots: These appear every time either Dig Dug walks 320 pixels and when it is collected for 100 points his speed will be increased until the next time he loses a life (unless he collects the Lock) the appearances of the special bonus items are not random but are determined by specific actions.However, if you're crushed by a rock you loosened yourself, the text "Poor Play!" will appear on the screen - regardless of how many enemies it crushes.īonus items Regular bonus items Round Refer to the charts below to find out the amount points you will receive for the number of enemies you crush: Rocks, Cosmo Balls and Containers Īs in the original Dig Dug, if either player digs away the earth underneath a rock, it shall fall to the bottom of the shaft it was at the top of, crushing any enemies in its path on the way down (and either Dig Dug, if you or the other player could not get out of its way in time!) however, there are now also Big Rocks (which shall fall straight to the bottom of the screen, when loosened), Cosmo Balls (from Cosmo Gang: The Puzzle, which will roll in the direction the arrows on them are facing when loosened) and Containers (from both Cosmo Gang games, which will take the place of the Rocks from Round 31, the first on the Moon, onwards). When you kill an Explosion Robot by blowing him up, all other enemies who happen to be in the vicinity of the blast will also be blown up for more points:ģ0000 (Round 24), 50000 (Round 30), 100000 (Round 50) Both Dig Dugs also get an extra life when their separate scores reach 50000 points. At the end of a round in a two-player game, the text "RESULT" will appear on the screen, with the number of enemies both players killed by pumping, rock-dropping, and Cosmo Ball-dropping (however, on many rounds, there are no Cosmo Balls, so for those rounds it will always be 0 for both players) below it the amount of points that both players scored on the round will also be displayed below them, and the text " 1P/ 2P Win!" will then appear at the bottom of the screen (depending on which player had got the higher score). A two-player game is semi-cooperative (like in the original Mario Bros.) - for both players will have to work together to kill all the enemies (of which there are seven new types), but one player may either pump the other one up to kill him for 10000 points, or drop a rock on him to crush him (in the case of the latter, the text of "Betrayer!" will appear on the screen). ![]() Dig Dug (Taizo Hori) is the protagonist of this game, but this time, there's two of him Player 1 controls the original white-suited version of him on the left while Player 2 controls the new yellow-suited version of him on the right. ![]()
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